When you use your Wild Shape, you transform into one of the forms that you have learned for this feature. At 2nd level when you first learn Wild Shape, you only know Animal of the Land. At 5th level, you learn Animal of the Sea, and at 8th level, you learn Animal of the Sky.
When you assume a form, you determine its appearance, selecting an example from the form's description or another similar animal from the examples for that form.
When choosing tan animal's appearance for a form, the animal needn't be the same size as the form. For example, you could choose an elephant for the appearance, and Small for the size, creating a form that resembles a little elephant.
An animal of the land is a flightless terrestrial animal, such as a bear, deer, horse, cat, dog, velociraptor, or big rodent. While in this form, you use the Animal of the Land Stat Block.
Size: Small, Medium, or Large Terrestrial animal
Armor Class: 11 + your Wisdom Modifier
Hit Points: You continue to use your hit points and hit dice.
Speed: 30ft, (at 5th level: Climb 30ft)
STR, DEX, CON: Equal to your Wisdom score
INT, WIS, CHA: Use your normal ability scores
Senses: Darkvision 40ft.
Languages: The languages you know, although you cannot speak.
Keen Senses. You have advantage on Wisdom (Perception) checks.
Actions
Bestial Strike. Melee Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 1d8 + your Wisdom modifier (either bludgeoning, piercing, or slashing damage, whichever makes sense for the appearance you chose).
Multiattack (requires 5th level). You can make two Bestial Strikes when you take the attack action on your turn.
An animal of the land is an aquatic or semiaquatic animal, such as a crocodile, dolphin, sea turtle, octopus, or shark. While in this form, you use the Animal of the Sea Stat Block.
Size: Small, Medium, or Large Aquatic or Semiaquatic animal
Armor Class: 10 + your Wisdom Modifier
Hit Points: You continue to use your hit points and hit dice.
Speed: 20ft, Swim 40ft
STR, DEX, CON: Equal to your Wisdom score
INT, WIS, CHA: Use your normal ability scores
Senses: Darkvision 60ft.
Languages: The languages you know, although you cannot speak.
Amphibious. You can breathe air and water
Actions
Bestial Strike. Melee Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 1d6 + your Wisdom modifier (either bludgeoning, piercing, or slashing damage, whichever makes sense for the appearance you chose).
Multiattack. You can make two Bestial Strikes when you take the attack action on your turn.
An animal of the land is a winged animal, such as a bat, eagle, falcon, pteranodon, or owl. While in this form, you use the Animal of the Sky Stat Block.
Size: Small, Medium, or Large Aquatic or Semiaquatic animal
Armor Class: 8 + your Wisdom Modifier
Hit Points: You continue to use your hit points and hit dice.
Speed: 10ft, Fly 40ft
DEX: Equal to your Wisdom score
STR, CON, INT, WIS, CHA: Use your normal ability scores
Senses: Darkvision 90ft.
Languages: The languages you know, although you cannot speak.
Flyby. You do not provoke attacks of opportunity when you fly out of an enemies reach
Keen Senses. You have advantage on Wisdom (Perception) checks.
Actions
Bestial Strike. Melee Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 1d4 + your Wisdom modifier (either bludgeoning, piercing, or slashing damage, whichever makes sense for the appearance you chose).
Multiattack. You can make two Bestial Strikes when you take the attack action on your turn.