Druids of the Circle of the Sea draw on the tempestuous forces of oceans and storms. Some view themselves as embodiments of nature’s wrath, seeking vengeance against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the inscrutable whispers and roars of the winds.
At 3rd level, you gain the following spells. They do not count against your spells prepared, and count as Druid spells for you. You only gain the spells when you have spell slots for them. The spells are listed by their spell level.
1st Level: Thunderwave, Fog Cloud
2nd Level: Shatter, Gust of Wind
3rd Level: Lightning Bolt, Water Breathing
4th Level: Control Water, Ice Storm
5th Level: Conjure Elemental, Hold Monster
At 3rd level, you can use your bonus action to manifest a 5-foot Emanation that takes the form of ocean spray that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the incapacitated condition.
When you manifest the Emanation and as a bonus action on your subsequent turns, you can choose another creature within 5 feet of you. That target must succeed on a Constitution saving throw against your spell save DC or take take Cold damage equal to a number of d6's equal to your Wisdom modifier (minimum of 1). If the target is Large or smaller, it is pushed up to 15 feet away from you.
On a successful save, the target only suffers Cold damage equal to your Wisdom modifier and is not pushed back.
You can use this feature once before you must take a long rest. If you have no uses of this feature remaining, you can expend a use of your Wild Shape to use it again. Additionally, you may use this feature while Wild Shaped.
Starting at 6th level, the size of the Emanation created by your Wrath of the Sea increases to 10 feet.
In addition, you gain a Swim Speed equal to your Speed.
Beginning at 10th level, your Wrath of the Sea confers two more benefits while active, as detailed below.
Flight. You gain a Fly speed equal to your Speed
Resistance. You have resistance to Cold, Lightning, and Thunder damage.
At 14th level, whenever you activate your Wrath of the Sea Emanation, you can expend a use of your Wild Shape to Em choose another creature within 60 feet of you. That creature gains all the benefits of the Emanation and uses your spell save DC and Wisdom modifier for it.