Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.
At 3rd level, you gain the following spells. They do not count against your spells prepared, and count as Druid spells for you. You only gain the spells when you have spell slots for them. The spells are listed by their spell level.
1st Level: Cure Wounds
2nd Level: Moonbeam
3rd Level: Conjure Animals
4th Level: Fount of Moonlight
5th Level: Mass Cure Wounds
At 3rd level, When you assume a Wild Shape form, you gain the following benefits:
Tough Hide. You have +1 AC when you are Wild Shaped.
Temporary Hit Points. You gain a number of temporary hit points equal to twice your Druid level. You lose these hit points if you revert back to your normal form.
At 6th level, when you assume a Wild Shape form, you gain the following benefit:
Lunar Radiance. Your Bestial Strikes can deal radiant damage instead of its normal type.
Increased Toughness. While Wild Shaped, the first attack that would bring you to 0 hit points instead only brings you to 1 hit point instead.
At 10th level, you can magically transport yourself, reappearing amid a burst of moonlight. As a Bonus Action, you teleport up to 30 feet to an unoccupied space you can see, and you have Advantage on the next attack roll you make before the end of this turn.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Short Rest.
When you reach 14th level, the power of the moon suffuses you, granting you the following benefits.
Tougher Hide. You have a +2 to your AC when Wild Shaped instead of +1.
Shared Moonlight. Whenever you use Moonlight Step, you can also teleport one willing creature. That creature must be within 10 feet of you, and you teleport it to an unoccupied space you can see within 10 feet of your destination space. That creature also has advantage on the next attack they make before the end of their next turn.